Permanent node that exists in both Biome and World generators. It defines the final form of the world by the input. This Height Map should contain the data that representes the world height in world units.
Inside Biome graphs, it will also include an optional output field, Final Terrain. This output node will give the final resulting terrain of the whole world. It’s useful for those cases where, because of blending, the features extracted from the biome terrain (via Get Cavity or Get Slope) do not align with the final terrain.
For those cases, it is recommended to connect all feature extraction nodes to Final Terrain.