Returns a map in the range of 0 to 1 in relation to the Slope of the original map. The slope is represented with a 1 for a wall of 90 degrees and a value of 0 for a completely flat ground.
- Feature Mode: Defines if the slope should be defined by the world normal or the terrain normal. In doubt it is recommended to leave it as default and tweak it in the Mesh Generation Settings.
- World: It will take into account the rotation of the generation.
- Terrain: It will not take into account the rotation of the world.
Slope from a HeightMap