Generating a world:
To generate your first world, right-click on any folder, go to Create/InfiniteLands/SimpleWorld. This will generate a simple Scriptable Objet with a default combination of nodes for a really basic terrain.
Double-clicking on the scriptable object created will allow to visualize the Node Editor
Basic setup
This simple graph includes:
Drag and drop this asset into the scene, and a new Infinite Lands Terrain should be created!


What happened?
Drag and Dropping this asset into the scene will automatically generate an Infinite Lands Terrain with some basic configuration already setup for you. You can learn how to configure it by pressing the previous link.
💡 How can I make it look nicer?
Start by going into the Tutorials section to learn some tooltips, find examples and learn how to take out the most of this asset. You can also go through the Node Editor, and the diferent Assets available to add more variety. Finally, just play around and discover!
Samples
If you still feel lost and don’t know where to start, I would recommend downloading some of the samples. To do so, go to Window\Infinite Lands\About and click on Import samples
From there you will have diferent samples that can be imported to play around on the scenes.
💡 Why the separation of pipelines?
You will notice that there are diferent samples for Built-in, URP and HDRP. By default Infinite Lands supports all three pipelines without any tweaking. However, each of these samples include test scenes with nice settings for each of the rendering pipelines. The main difference between the scenes is the use of camera stacking in URP and Built-in to achive high rendering distances with low shadow noise.