Making a custom Node

Infinite Lands graph is built out of nodes. In this tutorial you will learn the basic structure that compromises a node.

Making a custom Processor

After the main generation is done, a bunch of processors handle the data and move it around to end up with the meshes, vegetation and textures that Infinite Lands is made of. On this tutorial you will see the basic requirements to build your own custom processor.

Making a custom Shader

How to build a custom shader that works with Vegetation Renderer from Infinite Lands

Using the Unity Terrain

Unity Terrains aren't initally supported, however Infinite Lands comes with the components necessary to make use of it. In this tutorial you will learn what to change and how to change it to make use of Unity Terrains.