Infinite Lands supports two main ways to export the generated data to use it externally or unnatached to the asset itself.
Exporting all maps
The default export window can be opened via Window/Infinite Lands/Export Data, or from the Graph Editor.


From there, select the Graph that you would like to export, and the Export Mode.
By pressing Export, a new folder with the established textures will be generated.
Exporting Unity Terrains
Another option is to export the generated chunks to use with Unity Terrains. For that you will need to select the Unity Terain Template and head into the Unity TerrainChunk object created under Infinite Lands Terrain.
This one will contain the Unity Terrain Chunk monobehaviour, with some buttons that allow the creation and storing of the terrains.
You can export more than one terrain by selecting Infinite Visualizer in Infinite Lands Terrain and pressing Save all Terrains or Save visible Terrains
All the generated terrains + prefabs and textures used
If you are using the simple grid layout, you can reimport and rearrange quickly by using Auto Organize Terrains.
Drag and drop all the terrains under an empty gameobject, add the component Auto Organize Terrains, and press on Place terrains to correct place
And ta-da! You have a complete world made of unity terrains that you can tweak to your liking! If you exported many terrains, performance might be low, so consider tweaking it as much as needed to get it up and running smoothly as you need.