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Grid

Generates a grid of points spaced Grid Size. If the Grid size is too small, no point will be generated (can be seen by the previsualization where no points are generated).

Generated points can be randomized with Randomness, which varies their positions within the grid spacing. Rotation and Scale set the ranges used to randomize each point’s rotation and scale. This is to allow faster generation at infinite mode. If you still need a small grid, refer to Asset Output

The reason for that is to:

  • Discard points that their distance between items, because of it being so small, wouldn’t make rellevant changes to the terrain
  • Discard points that at certain mesh sizes, because the distance is so small, it would stutter and reduce performance by a lot.

Ensure that points (by modifying the editor settings) appear when you need them at your mesh size.