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Texture

Samples the selected texture at the defined origin.

  • Texture: Image to sample.
  • Min Max Height: Minimum and Maximum value that the texture will take.
  • Origin: Position of the texture in world coordinates.
  • Size: How big the texture is in a flat plane.
  • Texture Channel: Which channel to use when sampling the data.
  • Sampling Mode: Whether the texture is sampled once or tiled repeatedly.

You can use this node to import height maps into the terrain to be used as details.