Samples the selected texture at the defined origin.
- Texture: Image to sample.
- Min Max Height: Minimum and Maximum value that the texture will take.
- Origin: Position of the texture in world coordinates.
- Size: How big the texture is in a flat plane.
- Texture Channel: Which channel to use when sampling the data.
- Sampling Mode: Whether the texture is sampled once or tiled repeatedly.
You can use this node to import height maps into the terrain to be used as details.