Applies domain warping to the input noise according to Warp input maps. The essential process that it follows is to move the sampling points around as defined by Warp, meaning that those maps must be in global values.

You can apply a mask to change where this warping occurs.

Input Noise

Warped Noise

References

Examples

Crop Pattern

Notes

We’ll start by creating a Voronoi Noise node and setting the Noise Type to Voronoi Index. This gives us flat regions with a single value across each region, which we can isolate using a Select Mask.

This mask defines the area where the pattern should appear. To smooth the boundary, we first blur the Voronoi noise with the Blur node, then reselect our region. Finally, we use Apply Mask to ensure that no values appear outside the selected area.

With our masked zone in place, we can use a Function node to generate the desired pattern and combine it with the Apply Mask node.

To break up uniformity, we then apply some warping to the entire pattern using the Warp node.

Node system

Result