
Outputs a density map that can be used by the proper processor to spawn assets.
The input should be a density map (the usual height map) with a range from 0 to 1, where 1 defines where the asset should exist (if Actions as Add) or remove (if Action as Remove).
Altough it is recommended to manually precombine all density maps before setting it to the asset (so you have full complete control on the resulting density map), you can use the Action field to determine if the final result.
If multiple Asset Outputs with the same asset are set, their density maps will be combined by adding and subtracting the diferent weights, and then clamped to the range of 0 to 1.
The usual way of working with Asset Outputs is considering all assets will be blended together according to their weight, but they will not be prenormalized in relation to the other assets.
This means that two assets that have a weight of 1, will be blended with the same strenght. You can make use of the Layers Node to distribute the weights in a more ordered manner.