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Outputs a density map that can be used by the proper processor to spawn assets.

The input should be a height map with a range from 0 to 1, where 1 defines where the asset should exist (if Actions as Add) or remove (if Action as Remove).

Altough it is recommended to manually precombine all density maps before setting it to the asset (so you have full complete control on the resulting density map), you can use the Action field to determine if the final result.

If multiple Asset Outputs with the same asset are set, their density maps will be combined being always the less restrictive of the options (if one map defines 0, and the other 1, it will result in 1).

Previously there were two nodes, Texture Node and Vegetation Node, which have been replaced with this common node.