This is an experimental roadmap. It contains ideas and tasks that I might add at one point or another, but being there doesn't mean they will. It's just that they are on my radar. If there's any feature not present here that you would like added, feel free to enter the discord server and do a request!
Vegetation System
- Density and Height range map for vegetation control #addition
- Make a texture that you can writeread for dynamic vegetation modification #addition
- Multiple models in one vegetation set #addition
- Improving vegetation interactin #tweak
- Combine Meshes into one to improve performance #experiment
Terrain System
- Extra Terrain Simulations #addition
- Simpler shaders for mobile #addition
- Reduce parameters of Hydraulic Erosion #tweak
- Use Bounds to check occlusion of terrain meshes #experiment
Node Editor
- Live Viewing of Infinite Terrain system
- Make a default output on the height node that allows for data to be generated from there This makes it so that biomes can output from there and then it would actually connect to the final height regardless of the biome Making all of those makes more context aware #addition
- Multi output #addition
- Global output that has default nodes and can be override from outside #addition
- Remove the need of the other output nodes #experiment
- Force height map in the generator so that textures output more accurate results #tweak
- Custom nodes #addition
- Features for 10 #addition
- Add timings to node #addition
- 3D minimap #addition
- Add vegetation removal node #addition
- Add global input and global
- Export noise layers of combine biome #tweak
Points of interest
- Density map to point map and reverse
- Add point generation
- Add shapes that use points as placers by default one at center
- Add custom texture imports that use points as custom placers by default one at center
- Add a Flatten node Must use the mask to select areas or use it with the points which makes more sense Get height in a point and flatten in that area
- Make points be restricted and restrict
- Allow points to be removed by density maps it would do a job for each point not sure about the speed of that
- Points should remove inside or remove outside so points have a some size configuration
- Add a Spawn in points node
- Transform points to density maps via the shapes
- Pooling of POI
- Remove vegetation on POI
- Flatten ground
- Add Chance to appear on POI
- Create paths between POI #addition
- Not generate POI in certain biomes #addition
Ambience System
- Add particles and ambience on biome and or vegetation type #addition
- Wind Zones for the grass and the world #addition
- Sounds when walking on diferent elements #addition
- Rain #addition
- Day Night Cycle #addition
Splines
- Cut splines in sections for road lines
- Parallel spline
- Spline to density map
- Splines to points
- Create River Meshes #addition
- Make rivers and lakes through this systrm #addition
- Pathfinding for roads #addition
Others
- The final video
- Portals #experiment