This is an experimental roadmap. It contains ideas and tasks that I might add at one point or another, but being there doesn't mean they will. It's just that they are on my radar. If there's any feature not present here that you would like added, feel free to enter the discord server and do a request!

Vegetation System

  • Sometimes the color of vegetation is not correct #bug
  • Sometimes vegetation lags behind #bug
  • be able to visualize the splat maps and stuff in the editor too again #bug
  • Improving vegetation interactin #tweak
  • Removal of grass with a mask should be quite simple
  • Compute buffers directly instead of textures #experiment

Terrain System

  • The grid position is not right tests dont go too complicated #bug
  • Multi point generation of infinite chunk
  • Simpler shaders for mobile #addition
  • Procedural texture creation #experiment
  • Use Bounds to check occlusion of terrain meshes #experiment
  • I can probably do a pack od texture density texture density With one or two textures it would already be enough for all cases #experiment
  • Reduce texture creation to one presampled with weights This would eliminate the option pf dynamic texturing Probably with one render texture is enough

Node Editor

  • Beter Biome distribuitor node #addition
  • Tag biome addition #addition
  • Allow async schedulling of nodes #addition
  • Fake erosion node httpswwwshadertoycomviewMtGcWh #addition
  • Extra Terrain Simulations #addition
  • Features for 10 #addition
  • 3D minimap #addition
  • Add vegetation removal node #addition
  • Skip certain parts of code maybe find a way to wait for the whole generator to be scheduled before continuing #experiment
  • Sub graphs #experiment
  • Change biome to sub graphs #experiment

Points of interest

  • Move to valid zone node #addition
  • Align points with ground normal #addition
  • Move points into a mask #addition
  • Remove when close to point node #addition
  • Spawn around points node #addition

Ambience System

  • Add particles and ambience on biome and or vegetation type #addition
  • Wind Zones for the grass and the world #addition
  • Sounds when walking on diferent elements #addition
  • Rain #addition
  • Day Night Cycle #addition

Splines

  • Create paths between POI #addition
  • Create River Meshes #addition
  • Make rivers and lakes through this systrm #addition
  • Pathfinding for roads #addition
  • Cut splines in sections for road lines
  • Parallel spline
  • Spline to density map
  • Splines to points

Others

  • Support Page
  • Infinite Lands Lite
  • The final video
  • Multiplayer support
  • Portals #experiment