This is an experimental roadmap. It contains ideas and tasks that I might add at one point or another, but being there doesn't mean they will. It's just that they are on my radar. If there's any feature not present here that you would like added, feel free to enter the discord server and do a request!
Vegetation System
- Improving vegetation interactin #tweak
- Removal of grass with a mask or other items should be quite simple
- Transform far away vegetation in terrains into a sampled texture with normal maps We can use virtual texturing to work with chunks #experiment
Terrain System
- Seems when using stochastic sampling #bug
- Reduce somehow popping of terrains try to blend between LODS #tweak
- Extra Terrain Simulations #tweak
- Reduce count of textures by compacting them all #addition
- Beter Biome distribuitor node #addition
- Simpler shaders for mobile #addition
- Geometry shader for tessellation UPRHDRP #experiment
- Extra noise for texture sampling #experiment
- Procedural texture creation #experiment
- Tesellation shader #experiment
- Use Bounds to check occlusion of terrain meshes #experiment
Node Editor
- Morphological operation ends a bit too squareish #bug
- Make heat map visualizer work #tweak
- Sample textures of texture node at max resolution #tweak
- Tag Density Output for points and splines #addition
- Diamond grid httpsfrozenfractalcomblog2025623aroundtheworld24localterrain #addition
- Features for 10 #addition
- 3D minimap visualizer in editor #addition
- Make Reorganize Nodes be better #experiment
- Sub graphs #experiment
- Change biome to sub graphs #experiment
Points of interest
- Improve point sampling by having a small grid when grid is big #tweak
- Random points node #addition
- Move points into a mask Node #addition
- Remove when close to point node #addition
Ambience System
- Add particles and ambience on biome and or vegetation type #addition
- Wind Zones for the grass and the world #addition
- Sounds when walking on diferent elements #addition
- Rain #addition
- Day Night Cycle #addition
Splines
- Pathfinding focused in things
- Rivers always downhill or uphill #tweak
- Add deferred sampling so that large splines dont kill the system #tweak
- Collect splines from the real world and sample into the graph #addition
- Remove Splines by percentage of overlap with invalid areas or some system to tweak already existing splines #addition
- Create River Meshes #addition
- Make rivers and lakes through this systrm #addition
- Cut splines in sections for road lines or be able to sample via a texture #addition
- Parallel spline node #addition
- Splines to points #addition
Others
- Brush support #experiment
- Infinite Lands Lite #experiment
- Multiplayer support #experiment
- Portals #experiment
- Integrated pathfinding #experiment
Website
- Explain in docs that unity terrain shouldnt be modified
- New video asset store
- Improve roadmap screen to show previous and upcoming stuff #experiment
- The final video
- Improve docs with a search module and navigation menu
- Actualitzar foto principal asset store
- Actualitzar fotos que mostren les coses disponibles asset store
- Add nodes in the main package page
- Update docs for all points nodes
- Add to docs the visualization things of maps or points
- Change to a easier framework