
Returns a map in range of 0 to 1 for each section of Size+EmptySize. When the input height falls inside this region, it will return a value of 1, while outside, it will be a range of 0. Similar to Range Mask but repeats.
- Starting Offset: Height offset where it should start selecting. This means that at this height the map will always be 1
- Size: For how long there should be a value of 1, from starting offset to starting offset + size, the returned map will have a value of 1.
- Empty Size: For how long there should be a value of 0. From starting offset + size to starting offset + size + empty size, the returned map will have a value of 0.
- HeightBlendFactor: Distance between range and the outside values where the map linearly decreases to 0 in world units.