expand_content

Spawns the selected texture at the origin defined.

  • Min Max Height: Minimum and Maximum value that the texture will take.
  • Origin: Position of the shape in world coordinates.
  • YRotation: Rotation in the vertical axis;
  • Size: How big the texture is in a flat plane.
  • Texture Channel: Which channel to use when sampling the data.

You can use this node to import height maps into the terrain to be used as details.