
Spawns the selected texture at the origin defined.
- Min Max Height: Minimum and Maximum value that the texture will take.
- Origin: Position of the shape in world coordinates.
- YRotation: Rotation in the vertical axis;
- Size: How big the texture is in a flat plane.
- Texture Channel: Which channel to use when sampling the data.
You can use this node to import height maps into the terrain to be used as details.